AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance in Guatemala Q1 2024
In Q1 2024, the top 5 boxing games in Guatemala showcased diverse trends in downloads, revenue, and active users, with notable performances from [Boxing Star: Real Boxing Fight](https://app.sensortower.com/overview/5a452ae0a14c91063e845ddd?country=US) and [EA SPORTS™ UFC® 2](https://app.sensortower.com/overview/607ef8bfa50f240eefabb73e?country=US).
In Q1 2024, the performance of the top 5 boxing games on a unified platform in Guatemala demonstrated varied trends across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the market dynamics for these popular apps.
Boxing Star: Real Boxing Fight had an interesting quarter with weekly revenue peaking at approximately $81 in mid-February. The app saw a significant spike in downloads towards the end of February, reaching 387K, which was followed by a peak in active users at 841K. However, both downloads and active users experienced fluctuations throughout the quarter.
Real Boxing 2 from Vivid Games S.A. saw a gradual rise in weekly downloads, culminating at 480K in the final week of March. Active users followed a similar upward trend, peaking at 718K. Revenue remained relatively stable, with minor fluctuations around $5 to $10 weekly.
WWE Mayhem experienced moderate weekly downloads, consistently ranging between 196K to 312K. The app's weekly revenue spiked significantly to $39 in early February but generally hovered between $2 to $4 for the rest of the quarter. Active users remained stable, with minor fluctuations, peaking at 744K in the last week of March.
EA SPORTS™ UFC® 2 showed a steady increase in downloads, reaching 819K by the end of March. Active users also saw a notable rise, peaking at 1.017M in the final week. Revenue saw a significant jump to $24 in late February, with other weeks showing minor fluctuations around $1 to $5.
Real Boxing: KO Fight Club maintained a consistent download rate, with weekly numbers ranging from 32K to 94K. Active users showed a stable trend, peaking at 159K in late January. Revenue remained steady, fluctuating slightly between $3 to $7 weekly.
For more detailed insights and data analysis, visit Sensor Tower.